Welcome to My 3D Animation Portfolio!
Focusing on bring realistic and cartoonish 3D animations to Video games and more
Focusing on bring realistic and cartoonish 3D animations to Video games and more
This animation was a focus on a traversal movement by going from one level to another, focusing on weight transfer and movement. This piece was inspired by the Halo: Reach cutscenes.
Rigged By Will Roberts
Modeled By Rip Van Winkle
This Animation was an idle animation focusing on proper weight shifting from left to right. Was created in Maya.
Modeled By Walter Imes
Rigged By Keil Figgins
This animation was a focus in facial posing and emotional change. The idea was to go from happy to upset to angry. Was Created in Maya.
Model By Dmitry Danilov
Rig By Boris Klimov
This Animation was focused on animating emotion overtime by focusing on body movement and facial posing. Was created in Maya.
Rigged By Dubina Artem
Hi my name is Sylus Pillay. I am currently working on getting my Advanced Diploma for Game-Art Specializing in 3D Animation at George Brown College. I am very passionate in the work I create and strive to bring dreams to reality through my Animations. Hope you like my work.
I am mainly experienced in using Maya for making animation with experience with MotionBuilder as well as Motion clean up. I am also experienced in using Unreal Engine and am experienced with importing my animation between programs.
Send me a message or ask me a question using this form. I will do my best to get back to you soon!
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